Position: An Item transform that allows the user to numerically position the item in XYZ space. Additional options and details related to Replicator usage is available in the Replicators page of the documentation. Further randomization is possible through the use of a 'Surface Particle Generator', users can RMB+click on the Replicator item and choose the 'Scatter Replicas' option from the popup menu to assign one, adding the particle layer to the Items list. There are also a number of settings allowing the ability to add some random variations to the replicas. In the Instancing section of the Replicators properties you can choose the appropriate geometry in the 'Point Source' and 'Prototype' selectors. Selecting the Replicator item itself will display its attributes in the Property panel. If you'd prefer to set up your Replicator manually, or just wish to understand what the 'Add Replicator' function is doing, you can add a new item to the Item List by clicking the 'Add Item' button in the upper right corner of the viewport and choosing the option "Particles > Replicator" from the popup list. Each bounding box represents the individual replicas.
#Modo 801 replicators series#
You will now see a 'Replicator' item added to the Items list and a series of bounding boxes positioned over the surface of your point source geometry. Next, invoke the menu bar command 'Item > Replicators > Add Replicator' and that's it. The easiest way to add a replicator to a scene would be to select first the 'Point Source Item' in the 'Item List' by LMB+clicking on the desired layer (selection order is important), and second, hold down the 'Ctrl' key and LMB+click the Prototype item (so both items are highlighted). When specified as such, MODO will randomly grab a member of the group to replicate, providing additional variety to the cloned objects.
Users can add variety to a Replicator by adding multiple Mesh items to a 'Group' defined in the Groups palette and assigning that as the Prototype instead of the single mesh item.
Consider the example of a dry creek bed littered with river stones, the creek bed is the point source determining the placement of the stones, and the stones themselves are the prototypes.
The Point Source object acts as the surface determining the position of the replicated objects, and the prototype is the object that will be duplicated. Replicators require two Mesh items, the first being a 'Point Source' item, and the other the acting 'Prototype'. Their positioning can also be further manipulated by adding a ' Surface Particle Generator' item allowing for a greater degree of randomization and overall control.
Replicators generate positions using a mesh item as a 'Point Source' utilizing the vertex positions to place the individual replicas. users cannot position, rotate or scale individual replicas with the usual transform tools. Replicators are similar in concept to MODO's Instances, they derive all their shape and shading information from a base mesh, but unlike an instance, replicas can't be manipulated directly -i.e.
#Modo 801 replicators full#
Replicators are a means of generating render time duplicates of geometry in a scene allowing users the ability to render literally billions of polygons with full support for all of MODO's shading and rendering capabilities -global illumination, soft shadows, refractions, reflections, caustics.